A couple of trouble spots I've bumped into playing this, and if I ran a convention Star Wars I'd need a tweak or two. Like these:
Star Wars Saga Edition House Rules
Paging Alice Cooper: Since administering anti-toxins seems of comparable difficulty to healing damage or administering first aid, strike the “Trained Only” requirement for the Treat Poison use of Treat Injury.
A New Hope-less: I’m gonna go out on a limb and say that whoever wrote the high jump rules never saw Episodes I, II, III, V or VI. Let’s go ahead and cut that 12 down to a 6. Hey, suddenly its Star Wars again! Speaking of the Jump skill…
Jumpin’ Jedi: the official errata covered this, but since the system is now dead and you might have an early printing, the Jump skill is a class skill for Jedi.
